2018-04-14

The Master's Monastery, Ep. 3

Apru 7-8, 4729.
  • Personae: Brother Maccus (Human Ftr2), Long Tim (Hobbit Ftr2), Aslak the Unclean (Dwarf Wiz2), Tia Birdfoot (Elf Wiz1/Thf3). The party pays living expenses for the past 3 weeks, deletes any rations on record, buys two new potions of healing from the local witch, and then proceeds to the monastery ruins. 
  • Descending into the cellars beneath the ruin, Tim notes in the entry chamber that the pile of bones and skins seems larger than last time. The group skirts the wall to avoid it.
  • Eagerly proceed to the bandits lair, where the chief and servant boys were trapped to their doom in panic room (storage crates stacked over trap door). Distressed to discover that they have chopped their way out with an axe, writing "I will return a**holes" on the wall on chalk. Aslak adds "Wangs" to the graffitti. Open the inner trap door and a stone-weight of iron balls pour out on their heads: 4 points of damage to Aslak & Maccus. Treasure is gone.
  • Listen at a nearby door and hear dastardly goblins within in. Break open the door; Aslak casts sleep and 5 of 6 goblins hit the floor; Maccus cleaves the last one in twain with a sword. No treasure found.
  • Twenty feet later, at an intersection, Tia's keen ears detect more goblins, possibly lying in wait, to the west. Party goes south instead to a goblin storage room piled high with boxes, barrels, and sacks; no exit to be seen. At this point the half-dozen goblins cut off the intersection, and throw darts at them; all miss. Aslak charms the largest goblin (whose language he speaks); Maccus and Tim charge into the front row of spears and chop down two goblins. Morale for the others breaks, and they retreat to their guard chamber.
  • Charmed goblin, Ambros, is interrogated and says the goblins have a treasure chest, trapped with darts, unless the proper key is used. Also informs them that further east there are "giant goblins" (bugbears), which concerns party. Looking down the west corridor, they see overturned tables and beds, goblin-spears, and goblins warning them off. Party calls out to turn over treasure; reaction dice say cowed goblins comply. They push out chest and throw the key. Inside: 2,000 cp and 50 gp. Party loads up sacks with treasure, tells Ambros to rejoin friends and murder any bandits if they show up again.
  • Return to village. Treasure split up. Long Tim levels up to 3rd (Swordsman). Tia throws celebration; sets tradition of leveled-up member being forced to eat bowl of garlic and then down a quart of wine. Discussion of whether only one clove of garlic, or one per level. In interest of time, Maccus and Aslak drink healing potions so as to return next day.
  • Return to dungeon and corridors further west. First corridor finds flickering red light to south. Proceeding, look in half-dozen cells on each side; barred windows with an old corpse in each shackled to wall. In end room: a table with two skeletons in chainmail, slumped in chairs, and a fist-sized glowing red gem! 
  • Party suspects trap. Maccus notes doors to cells are unlocked; Aslak pounds spikes in to shut them. Takes pole and pokes gem which rolls off table; dead skeleton guards begin cackling hysterically; unshackling and pounding sounds from behind. Party grabs gem and runs, but Maccus is slow. Rolls for animate corpses to force open doors; 3 succeed, cutting off Maccus from rest of party. First one is stout and takes distressing punishment; dagger stuck in skull, arrow shot through throat, and two magic missile spells before he goes down. Another lurches through door but Maccus cuts that down with one stroke. Party escapes. Gem found to be clear glass with magic light that flickers red.
  • Further east, party sneaks past pair of wood-store chambers with many giant fire beetles. Enter large storage hall with mostly empty and smashed crates along walls, stretching to south. Exit via side door to west.
  • First small room: Pile of smashed wood, wood and walls stained reddish up to waist height. Second room: A 10' wooden vat with brass pipe through south wall. Following pipe: A room with 5' depressed floor, a few inches of filthy water within. Aslak steps through to look around next corner. Surprised to find himself trapped by giant acid amoeba, his boots already disintegrating off his feet! Party jumps to rescue, Maccus tries but fails to pull him out. Chops with daggers and swords, lantern fire applied to no effect. Aslak gruesomely consumed by the ooze, skin and flesh sliding off his bones. Tim finally chops the thing to death, but his sword disintegrates into fragments in the slimy mass.
  • Party proceeds past room with several old empty barrels. Enters large L-shaped chamber with many old barrels in wall racks, mostly broken and empty. Turns corner to find many nests in the barrels; 3 stirges appear. New dwarf shows up: Jam Falcon, "Hey, watch out for those stirges!"; throws dagger, bit by stirge for 6 points, immediately dies. Swordsmen chop two down; 5 more fly out to attack. Party runs and succeeds at slamming door shut to cut them off.
  • New dwarf shows up: Banjo Saskin. Conveniently brings spare sword for Long Tim. Group proceeds back to storage chamber, finds three doors in lower part of large chamber (east, south, and west). Listening at central door, succeed at hearing normally quiet bugbear voices. Try to force open door, Maccus fails initial roll. Group runs to westernmost door and bursts into same room that way, catching bugbears ambushing first door by surprise. Banjo charms bugbear in center of room (DM note: winds of magic say this is a one-time occurrence). Group mass-fires attacks at bugbear near door to no effect; he twists and dodges, several arrows sunk in door. Smashes Maccus in armored leg with large spiked mace; rather frail Maccus reduced to 1 hit point. Bugbear at other side of room throwing spears. Charmed compatriot attacks him, misses. Maccus, Tim, and Tia finally fell first bugbear. Tia hides behind boxes for backstab. Tim and Maccus cut down the remaining one.
  • Treasure chest found; searching for traps, skittering sound within. Charmed bugbear interrogated; what is it? Pet giant centipede. Any way to prevent it from coming out? No, it always jumps out tries to bite the opener. Bugbear opens chest and giant poisonous centipede indeed jumps and furiously bites neck, arms, ears, etc; thick-skinned bugbear laughs it off and offers party to pet it. Party declines and takes treasure instead; 1,000 sp and 100 gp. Bugbear ordered to stay and kill any human bandits he sees.
  • Back at village, party splits treasure and XP. Brother Maccus becomes 3rd level (Swordsman). Arranges room at inn to rest & recover, as he will require 4 weeks to heal from his fractured leg and other injuries.